[Grand Lodge]
[Calendar] [Search] [Resources] [History] [Links] [Sitemap]
References to Freemasonry in popular culture range from the vitriolic to the innocuous. Far more often they are merely misinformed allusions from which Freemasonry faces a far more insidious threat; that of being marginalized, trivialized, and fictionalized. Most of the references noted on this site are harmless, simply pointing out that Freemasonry has played a role in our society; some are humorous, yet some are disturbing in their associations.
ART
CINEMA | COMICS
COMMON EXPRESSIONS
FICTION | LITERATURE | MUSIC
FICTIONAL FRATERNITIES: TV
FRATERNITIES & SOCIETIES: FILM
FRATERNITIES & SOCIETIES: STAGE
FRATERNITIES & SOCIETIES: TV
FRATERNITIES: CARTOONS
OBSCURITIES | NON-FICTION
POP CULTURE CURIOSITIES
FICTIONAL FRATERNITIES
RADIO | TELEVISION
DOCUMENTARIES
ONLINE
.
[Sons
Image: digilander.libero.it/renetta/sfondi.htm.
Mage: the ascension
The metaplot of this role-playing game involves a four-way conflict between a science-based Technocracy (Order), insane Marauders (Chaos), cosmically evil Nephandi (Entropy) and nine magical Traditions, to which the player characters are assumed to belong. One of the "traditions", the Sons of Ether, make use of a logo incorporating a compasses, pyramid-like triangle and a stylized all-seeing eye.

Sons of Ether (#3), WWP No. 4058 (Tradition Books), Sons of Ether, WWP No. 4658 (Revised Tradition Books). World of Darkness, White Wolf Games, White Wolf Publishing, Inc., Atlanta, Georgia, USA. Originally developed in the late 1980s by Jonathan Tweet and Mark Rein-Hagen.

ANTI-MASONRY | ESSAYS & PAPERS | GRAND LODGE OF BC AND YUKON | HOME | LINKS | SITEMAP
[Anti-masonry]

© 1871-2017 Grand Lodge of British Columbia and Yukon A.F. & A.M. Updated: March 16, 2001
freemasonry.bcy.ca/fiction/sons_of_ether.html